FILM SOUND DESIGN
Make Me Feel
Feature Film
Sound Design & Foley
Audio post production
Make Me Feel is a German feature film that was released in theaters in November 2025.
For the film, I worked on the sound design and foley together with Max Weise. From intimate textural details to expansive acoustic spaces, the goal was not only to show emotion but to make it audible. Every movement, every room, every sound becomes part of the storytelling.
Outside
Short Film
Sound Design & Foley
5.1 Mix, Binaural Mix
Winner: Best Sound Design & Best Cinematography
German Youth Film Prize Baden-Württemberg (Jufi BW) 2025
I am honored to have received the award for Best Sound Design 2025.
For this project, I crafted an immersive sonic landscape that bridged the gap between the character’s isolation and the unseen world outside.
GAME SOUND DESIGN
Project: Razlog
Action Adventure Game
Technical Sound Design in Wwise
Interactive Music
Showcasing at Gamescom 2026.
A dystopian Action-RPG featuring a fully reactive audio system.
I composed the complete soundtrack and engineered an adaptive system in Wwise & Unreal Engine that dynamically scales from atmospheric exploration to aggressive Combat.
From physics-based impact systems and custom foley to complex real-time mixing and enemy voiceline implementation, I handled the entire sonic identity of the game.
MUSIC PRODUCTION
Trap
House, Techno, Trance
2000s, Oldschool
Other Genres
ABOUT
Marius Zeeb is a Sound Designer focused on film, animation, games, and digital media.
His work covers the full audio post-production spectrum: Foley, detailed sound effects, dialogue editing, ambience sculpting, and spatial mixes for stereo, 5.1, and Dolby Atmos.
With a background in music production, he also composes original music.
The goal is always the same: to make stories not only visible, but audible.